FrameCaster is a browser-based tool for turning 3D character animations into spritesheets you can use in 2D games.

Upload a .fbx.glb, or .gltf model, pick an animation, preview exact extraction frames, and export a PNG spritesheet ready for your engine.

Built for fast iteration and clean output with practical controls for direction count, frame count, frame size, padding, lighting, and perspective.

Features

  • Upload FBXGLB, and GLTF
  • Preview animation and exact extraction frames before export
  • Direction modes: 14, or 8
  • Perspectives: Side ScrollerLow Top DownHigh Top Down
  • Per-sheet controls: frame count, frame size, padding, background color, light intensity
  • PNG export for immediate engine use
  • Works directly in browser (no install)

How to use

  1. Drop a 3D model file or click Browse.
  2. Select animation clip.
  3. Choose perspective and direction count.
  4. Adjust frame count / frame size / light / padding.
  5. Generate spritesheet.
  6. Export PNG.
Published 13 hours ago
StatusReleased
CategoryTool
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPatricioStar
Tags2D, 3D, Animation, gamedev, html5, mixamo, Pixel Art, spritesheet, tool, utility

Comments

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Just what I needed, worked perfectly. 10/10 5goldstars. 😤🔥🔥🔥🔥